原帖由 客旅 于 21-5-2009 08:28 PM 发表
因为说是"seaside vacation town with a boardwalk",所以还算是town,应该有车(不死心。。。死都要。。。)。。。
其实,即使是车辆,也未必要搞到好像GTA那样。纯粹cutscene就够了(好像K ...
I love those dear hearts and gentle people,
Who live in my home town.
Because those dear hearts and gentle people
Will never ever let you down.
They read the good Book from Fri' till Monday,
That's how the weekend goes.
I've got a dream house I'll build there one day,
With picket fence and ramblin' rose.
I feel so welcome each time that I return
That my happy heart keeps laughin' like a clown.
I love the dear hearts and gentle people,
Who live and love in my home town.
They read the good Book from Fri' till Monday,
That's how the weekend goes.
I've got a dream house I'll build there one day,
With picket fence and ramblin' rose.
I feel so welcome each time that I return
That my happy heart keeps laughin' like a clown.
I love the dear hearts and gentle people,
Who live and love in my home town.
IGN: Without spoiling too much for us, what is the general plotline of Point Lookout's new quests?
Todd Howard: Yeah, I really don't want to spoil it yet. It has a swampy-horror vibe. It's the brainchild of Joel Burgess and Nate Purkeypile, two of our best people here. Their pitch was, "picture backwoods Maryland, where the bombs didn't actually fall, but the world has left it behind." It's also big. Really big. It's a mini wasteland swamp to explore. It has a main quest, side quests, etc. ...
IGN: Operation Anchorage focused on combat. The Pitt offered morally grey questing. Broken Steel extended the main story and lifted the level cap. What will be the main selling points of Point Lookout and Mothership Zeta?
Todd Howard: We just try to do different things, do some stuff visually and gameplay-wise the main game didn't do. So the vibe of Point Lookout is really different, and the same with Mothership Zeta. With Point Lookout, we wanted a larger landscape, a new place to explore; really explore, as opposed to Anchorage and The Pitt that are more linear. With Mothership Zeta, that started as something we always kind of joked about, doing an alien-abduction game. It's crazy visually, since we couldn't really reuse any art from the main game. Fallout 3's lead artist Istvan Pely is heading that DLC up, and it's some great stuff. It looks like a new game. ...
IGN: Once again, we must ask: will any of these downloads offer up Dogmeat Armor?
Todd Howard: How much would you pay for one that uses Liberty Prime's voice chip and makes Dogmeat talk like a giant robot while blasting people to chunky soup?