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【XBOX】TITANFALL 游戏讨论区【EA官方确认《Titanfall 2》将于今年10月发售】
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楼主 |
发表于 9-4-2014 10:49 AM
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Wilber_ckl 发表于 9-4-2014 09:16 AM
还没玩啊~~我的wifi router是和屋主共用的啦~不能随便关了又开的啊!什么时候才会恢复哦?全部的主机更 ...
我现在在玩着,进南亚服跟日本仔对打一点卡都不会…爽到。
今早我试过不用关闭路由器,当你开机时xbox360的logo跑完时,按手控中间的西瓜键 按X键登出(选一个live不到的用户登入)要快选择,不然你主id又自动登入再hang机!然后进入游戏“按开始游戏”系统会提示你需要登录xbox live,这时按A键选择你的主id进入就可以了。当你不玩了想退出xbox首页建议你将id登出先,不然再hang机。
我现在出去吃了早餐先,然后再玩过。
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发表于 9-4-2014 12:19 PM
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weng0102 发表于 9-4-2014 10:49 AM
我现在在玩着,进南亚服跟日本仔对打一点卡都不会…爽到。
今早我试过不用关闭路由器,当你开机时x ...
好~~待会试试看。。。谢了 |
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发表于 9-4-2014 12:38 PM
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weng0102 发表于 9-4-2014 10:49 AM
我现在在玩着,进南亚服跟日本仔对打一点卡都不会…爽到。
今早我试过不用关闭路由器,当你开机时x ...
对了,想问你是怎么知道这些问题和解决的方法的??上网能找得到哦?? |
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发表于 9-4-2014 12:45 PM
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楼主 |
发表于 9-4-2014 01:03 PM
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楼主 |
发表于 9-4-2014 01:08 PM
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Excelboy 发表于 9-4-2014 12:45 PM
荣哥, MS 要迫我们买XB1是不是?弄到酱麻烦!
今日玩到唔返工,真係咁正?我的Live下个月到期,唔知 ...
米高哥,等你等到我颈都长了。你的Live不是还有两年吗?
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发表于 9-4-2014 01:34 PM
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发表于 9-4-2014 02:25 PM
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weng0102 发表于 9-4-2014 01:03 PM
我拜一刚从马国行清回来,有几天没开机昨天我买游戏回来一开机自动登录就是这样,无限hang机!
这 ...
哦~我也是一样已经快一个月没开机了,昨晚放工后立刻买了游戏想试玩玩看。。那知道一开机自动系统更新,更新过后就几限hang机了~~还了月费还是这样的服务哦!! |
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楼主 |
发表于 9-4-2014 04:15 PM
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楼主 |
发表于 9-4-2014 05:31 PM
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Digital Foundry 分析 Xbox 360 Titanfall 分辨率 1040*600 帧数平均 46.5fps
Digital Foundry 技术分析了 Xbox 360 Titanfall 画面质素,结论认为总体来说 Bluepoint 做得不错,超出大家的预期。
开发组之前只是提到游戏帧数超过了 30fps,DF 实测多个片段,平均帧数是 46.5fps。游戏的原生分辨率 1040x600(Xbox One 版是 1408*792),采用同样的 2xMSAA 抗锯齿,这样可以放进 Xbox 360 主机的 10MB eDRAM。
With the US launch of Titanfall on the Xbox 360, gaming's best-kept secret has finally been revealed. For one of the most heavily promoted games in history, the complete media black-out surrounding the Xbox 360 version of the game has been mystifying, provoking a raft of theories. Some suggest that the game can't be particularly good in order to have been completely omitted from any and all marketing. Others - noting the involvement of respected developer Bluepoint Games - suggest the opposite: that the game may be so good that it might deflect attention away from the Xbox One launch. Now, finally, we have answers.
Let's begin with rendering resolution. The Xbox One version ships at 1408x792 with 2x multi-sampling anti-aliasing - a sub-native presentation for a console aimed at the era of the 1080p display. There are few surprises with the Xbox 360 version, which adopts a strategy similar to the Call of Duty titles on older Microsoft hardware. There's a 1040x600 native resolution here, backed up by 2x MSAA. It's a set-up that allows Bluepoint to cram the framebuffer into the 360's 10MB of eDRAM, effectively allowing it to use the hardware anti-aliasing for free with no performance penalty.
We'll go into more depth on the various differences between the three available versions of Titanfall later this week, but initial impressions suggest that Bluepoint has done well in retaining the majority of the geometry detail of the Xbox One version. There's a necessary reduction in texture detail compared to the other versions, but nothing that overtly compromises the look of the game.
Curiously, there's no hard drive install option available on Titanfall 360, and the game appears to use both DVD and hard drive bandwidth in concert to drive a texture streaming solution (all art is held in RAM on Xbox One on PC, with no streaming at all). From our initial tests, textures do exhibit occasional pop-in, but by and large it's mostly unnoticeable during play.
Performance is the next hot topic - and one where we see Bluepoint make necessary compromises. Last week's press release documenting an "above 30fps" experience doesn't really address the issue at hand. The studio has actually offered two very different performance profiles that should keep everyone happy - as long as you weren't expecting a locked 60fps.
By default, the game ships with an unlocked frame-rate - but capped at 60fps. In effect, the game is constantly tearing unless not much is going on, whereupon it locks at 60fps - this occurs for pretty much the entirety of the extended initial training, but sees considerable variation in-game. This is clearly the preferred default from the development team, and offers the fastest-possible controller response at the expense of consistency - both in terms of input lag and frame-rate.
If the screen-tear, inconsistent frame-rate and varying controller response is too much for you, Bluepoint has offered up an alternative - the ability to lock frame-rate at 30fps. This all but eliminates screen-tear and introduces more consistency to the controller feedback but does so to the detriment of overall frame-rate. Each mode has its advantages and disadvantages and it's good that gamers can choose what suits them.
Titanfall on Xbox 360 has similar levels of crazy screen-tear as its Xbox One sibling (unless you cap at 30fps) but the unlocked frame-rate does at least provide a higher level of controller response - essential for this particular game.
We have much more to cover for the Face-Off but resolution, anti-aliasing support and performance seem to be the hot topics surrounding Titanfall on Xbox 360 and we wanted to get the information to you as quickly as possible. First impressions suggest a well-managed conversion that has made intelligent trade-offs in miniaturising the PC and Xbox One versions onto the vintage 2005 Microsoft hardware, while retaining all the key features as well as the core of the gameplay experience.
There are times when the game feels uncannily close to the Xbox One version (especially during the less taxing training session) and across the entirety of the clips measured above, we end up with a 46.5fps average - not bad at all. However, different levels exert varying degrees of stress upon the engine, and as you can see from the analysis, performance is variable, perhaps explaining the "above 30fps" marketing. That said, frame-rate does creep below on rare occasions (similar to Xbox One, we can see the odd freeze - a small clutch of duplicate frames) but there's nothing game-breaking.
In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations.
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楼主 |
发表于 9-4-2014 05:35 PM
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Excelboy 发表于 9-4-2014 01:34 PM
锁利啰,买咗PS4后就唔啋你!
呢只死人game又唔出响PS4度,搅到十五十六都唔知买唔买好?
我 ...
哦,原来买了ps4!等titanfall 2吧。
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楼主 |
发表于 9-4-2014 11:29 PM
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Wilber_ckl 发表于 9-4-2014 02:25 PM
哦~我也是一样已经快一个月没开机了,昨晚放工后立刻买了游戏想试玩玩看。。那知道一开机自动系统更新, ...
xbox live已正常了,登录不会hang机啦。
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发表于 10-4-2014 03:25 PM
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weng0102 发表于 9-4-2014 11:29 PM
xbox live已正常了,登录不会hang机啦。
好的~~谢谢你。。 |
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楼主 |
发表于 11-4-2014 08:14 AM
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楼主 |
发表于 11-4-2014 08:20 AM
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Titanfall 4.10 更新细节:私房对战、派对成员颜色、挑战条件调整、修复无限转圈
Respawn 公布了将在明天发布的 Titanfall 首次客户端更新的细节。
新特性:私房对战(Beta)
新加入自定义对战(私房对战),目前是 Beta 阶段,会根据情况调整和增加功能。
- 对战人数最多 6v6。
- 在主界面的战役、对战、训练之外增加私房对战,选择 Private Match 进入。
- 进入后邀请好友,选择地图、模式、队伍。
- 私房对战没有经验值、不计入挑战、不解锁成就。
- Beta 的最后泰坦模式会显示你获得什么,只是显示而已。
- Beta 没有房主,每个人都可以修改选项、启动和暂停游戏。
- 私房对战也是在微软的 Azure 云服务器上进行,与配对对战没有区别。
- 将来会加入每局时长、分数等选项。
新特性:派对成员颜色
- 派对成员在赛前大厅的名字、头上显示的名字、小地图上的图标,都改为绿色,其它队友仍然是蓝色。
新特性:自动泰坦在小地图的颜色
- 你的自动泰坦在小地图中的颜色改为金色,与其他队友的蓝色区别。
新特性:菜单调整
- 原来的 Play Classic(内部使用)改为 Play Multiplayer,而且如果你已经完成两个阵营的战役,赛前大厅中 Play Multiplayer 提升到第一行。
新特性:游戏版本号
- 主界面的左下角增加显示游戏版本号,用作识别更新和排除故障。
新特性:所有菜单增加派对快捷方式(Xbox One)
- Xbox One 版在所有菜单增加一个使用左扳机键打开派对 app 的快捷方式,就像现在右扳机键邀请好友一样。以后就不需要回到 Xbox One 主界面打开派对再回到游戏这么复杂。
平衡性调整:射杀弹射驾驶员的挑战
- 射杀 50 名弹射驾驶员的 Gooser 挑战改为射杀 5 名。
平衡性调整:泰坦 40mm 加农炮的弹匣容量
- 原有的 40mm 加农炮每弹匣容量是 20 发,持续杀伤力过大,现在修改为 12 发,仍然可以不换弹摧毁一台泰坦。加装大弹匣配件后的弹匣容量从 25 发改为 16 发。
平衡性调整:泰坦四连发火箭的弹匣容量
- 开发组之前测试时认为四连发火箭的威力较大,因此减少了弹量。现在发现相对其它泰坦武器来说有点弱,因此恢复为默认 5 发、大弹匣 6 发。
平衡性调整:泰坦四连发火箭连射的弹匣容量
- 泰坦的四连发火箭加装连射改装之后,弹匣容量是 16 发,现在提高到 18 发。
平衡性调整:泰坦四连发火箭对泰坦护盾的杀伤力
- 泰坦的四连发火箭需要 5 发才能击破对方泰坦的护盾,这意味着你有时候需要换弹才能破盾,这是唯一有这劣势的泰坦武器。现在修改为 4 发破盾。配合弹匣容量的调整,现在四连发火箭可以有 1-2 发直接杀伤对方。
平衡性调整:Kraber 狙击枪卡牌对泰坦的杀伤力
- 提高 Amped Kraber 狙击枪强化卡牌对泰坦的杀伤力,使得它是唯一可以对泰坦造成较大杀伤的普通武器,杀伤力从 100 提高为 800,可以 10 枪摧毁一台 8000 生命值的 Atlas 泰坦。
平衡性调整:抢点模式的分数
- 抢点:150 -> 250
- 抢点助攻:75 -> 100
- 抵御敌方抢点:50 -> 150
- 抵御敌方抢点助攻:25 -> 75
- 防守据点:75 -> 25
- 在据点外近处射杀敌方据点的玩家:75 -> 50
- 在据点外远处射杀敌方据点的玩家:75 -> 50
- 在敌方据点内射杀据点内的玩家:75 -> 50
- 在敌方据点内射杀据点内的 AI:25 -> 10
- 在本方据点外射杀进入据点内的玩家:75 -> 50
- 在本方据点内射杀进入据点内的玩家:75 -> 50
- 在本方据点外射杀进入据点内的 AI:25 -> 10
- 在本方据点内射杀进入据点内的 AI:25 -> 10
平衡性调整:抢旗模式的分数
- 抢到旗帜:500 -> 400
- 归还旗帜:250 -> 100
- 杀死携旗者:150 -> 100
修正错误:全部版本
- 泰坦射击时,未在小地图显示。
- 驾驶员血槽不减变成无敌。
- 泰坦空降后入墙入地。
- 泰坦护盾未能抵御骑在泰坦上的队友被敌方电弧炮等爆炸的杀伤。
- 驾驶员穿墙进入泰坦。
- 轻机枪、泰坦机枪射击时偶尔会没有声音。
- 反泰坦射手火箭锁定炮台基座而不是炮台上部。
- 反泰坦射手火箭未能正确锁定跪下的泰坦。
- Lagoon 地图部分区域阴影错误。
- 炸药包、泰坦粒子护盾导致驾驶员移植骑在其他驾驶员头上。
- 法语等环境下部分角色外观错误。
- 数据中心找不到时偶尔会显示 Initializing...。
- 数据中心列表滚动条下滚后不能上滚。
- 大幅减少连接数据中心所需要的带宽,解决之前不能越过载入界面一直转圈的问题。
- 人类步兵射击时有时候没有在小地图显示。
修正错误:Xbox One 版
- 全屏状态出现红蓝闪光。
- 切换到 Xbox One 界面再到游戏时出现音量覆盖现象。
- 部分界面说出 Xbox go back 命令时导致崩溃。
修正错误:PC 版
- 亚洲字体显示错误。
- 手柄操作时出现了 -nojoy 命令行参数。
- 部分抗锯齿模式未能在设置菜单出现。
- SLI、Crossfire 显卡的图像错误和利用率不足。
- 设置界面选择 Low、Medium 阴影时出现崩溃。
- 鼠标键在赛前大厅不能用于语音聊天。
- 游戏启动时让 Windows 耳麦音量的设置失效。
- 智能手枪的准星未能随着视野角度调整而相应缩放。
- 32 或更多核心的配置出现崩溃。
下次更新的内容
- 更多武装组合的自定义槽。
- 可以命名自定义槽。
- 赛后统计显示各人的分数榜。
- 私房对战加入更多选项。
- 更好地支持 120Hz 显示屏。
- 捡起加强版武器时的颜色提示与普通版武器不相同。
- 改善挑战的互动,可以按照类别查看挑战:刚才一局已完成的、刚才一局进度最大的、快要完成的。
- 分数榜增加三项数据:撤离的玩家、自动泰坦存活驾驶员存活、自动泰坦存活驾驶员被杀。
新闻来源:Titanfall 本帖最后由 weng0102 于 11-4-2014 08:21 AM 编辑
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楼主 |
发表于 12-4-2014 04:15 PM
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EA 官网消息称不会发行 Xbox 360 Titanfall 数字版
EA 官网更新资料,表示经过更多的测试之后,Xbox 360 数字版 Titanfall 的硬盘带宽还是未能满足要求(就像之前 GTA5 一样),因此(近期)不会发行数字版。光盘版由于可以通过光驱+硬盘双通道,因此可以达到要求。
新闻来源:EA |
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发表于 12-4-2014 05:54 PM
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唉,50级了,还有很多东西没解锁!现在转生又要重新解锁。这游戏是好玩,但它的成就真有难度。 |
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发表于 13-4-2014 05:09 PM
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Respawn 公布 Titanfall 下载包『Expedition』细节,下次更新增加 2v2 最后泰坦、泰坦卡牌、徽章、配对过滤器
Respawn 在本周末的 PAX East 公布 Titanfall 第一个地图包『远征 | Expedition』的初步资料。Expedition 预定五月上线,定价 10 美元,内有三个 Frointier(前线)地区的新地图 Runoff(迳流)、Swamplands(沼泽地)、Wargames(战争游戏)。故事背景是德米特星战役之后,IMC 远征军深入前线地区休整以从失利中恢复过来。
- Runoff:IMC 部队在前线开始建立新的舰队作战基地,利用新获得的水源收集和过滤设施支持新基地。
- Swamplands:排水作业开始后,IMC 在附近的沼泽地发现了一个来历不明的古代遗址和里面的文物。Spyglass 于是组建一支考古队进入调查。
- Wargames:同时,根据之前天使城和空军基地两次战斗的经验教训,为了让新基地保持战备状态,IMC 驾驶员使用模拟舱进行训练,对付 Militia 反叛军预期将至的袭击。
Respawn 还透露了未来的免费更新将增加一些新特性,最近一次可能在一两周之内:
最后泰坦模式(Last Titan Standing)增加 2v2。
泰坦相关的战术卡牌,例如泰坦武器和能力升级。
泰坦徽章。
自定义的配对搜索过滤器。
对手的技术数据。
定期的配对参数调整。
新闻来源:Titanfall 官网 | Kotaku |
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楼主 |
发表于 19-4-2014 12:39 AM
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NPD 美国三月销量数据:X1 Titanfall 首位,X1 主机全球13国家500万落后 PS4
NPD 发布美国三月销售数据:
- PS4 是当月销量最高的主机。
- Titanfall X1+PC 是当月销量最好的游戏,PS4 Infamous Second Son 排名第二。
- 主机销售额 3.95 亿美元比去年同期增长 78%,外设配件销售额 2.24 亿增长 4%。
- 光盘游戏(包括PC版)销售额 4.32 亿比去年同期下滑 28%。
- 销售额合计 10.3 亿比去年同期增长 3%。
微软随后公布数据:
- Xbox One 在全球13个国家销售至零售渠道有 500 万台。
- Titanfall Xbox One 版是美国三月销量最高的游戏。
- Titanfall 目前在 Xbox One 游戏中销量第二(第一应该是 CODG)。
另外微软还公布 NPD 美国市场中的一些非公开数字:
- Xbox One 三月销量 31.1 万台,比 Xbox 360 同期增长 60%。
- Xbox 360 三月销量 11.1 万台,优于 PS3、Wii。
- Xbox One 三月游戏销量 140 万张,Xbox 360 销量 270 万张,合计市场占比 49%。
- Xbox One 光盘游戏与主机的软硬比是 2.9(PS4 全球是 2.9,包括数字版)。
The team and I had the honor of joining thousands of you in Austin, Texas at SXSW this past March as you waited in line for the Titanfall launch on Xbox One. We were blown away by your passion and enthusiasm on launch night and since then, it’s been exciting to see gamers around the world playing “Titanfall” on Xbox Live. Today, we congratulate our friends at Respawn Entertainment, and Electronic Arts, as “Titanfall” for Xbox One was named the number one selling game in March, according to NPD Group figures released today.
We’re also happy to share today that more than 5 million Xbox One consoles have been sold-in to retailers since our launch. The new generation is off to a strong start, with global Xbox One sales outpacing Xbox 360 by more than 60 percent at the same point in time, a true testament to your love of console gaming. Even more important to us is how much fun you are having on Xbox One. It’s amazing that Xbox One fans are spending an average of five hours per day on Xbox One and collectively have totaled more than one billion hours of time spent in games and apps on the console. We’re also thrilled to see your use and enjoyment of the latest features and apps we have released as part of our regular system updates. In particular, we broke new usage records with the number of unique Twitch broadcasters in the first week of availability.
Of course, we’re just getting started with this generation and the months ahead will bring several announcements we think you’ll love. The team will continue to deliver regular improvements and new features based on your feedback through frequent system updates. Many more games are on the way with titles like “Sunset Overdrive” and “Project Spark,” many new games coming to Xbox One through the ID@Xbox program, and many more entertainment experiences. We can’t wait to share more games with you in June at E3.
We are grateful for your support on Xbox One and the continued popularity of Xbox 360. We’re going to continue working hard to earn your loyalty and making Xbox the best place to play games.
Yusuf
Highlights from March 2014 NPD Group results include:
•Xbox One continues selling at a strong pace with 311,000 units sold in the U.S. in the month of March, surpassing Xbox 360 sales by more than 60 percent at the same point in time.
•Xbox 360 continues to grow its install base with 111,000 units sold in March in the U.S., more than any other seventh generation console.
•Xbox One continues to see impressive software sales with an average of 2.9 games sold per console.
•With Xbox One and Xbox 360 combined, the Xbox platform sold the most games across all console platforms with 4.1 million games sold. Xbox One sold 1.4 million games in March and Xbox 360 sold 2.7 million, totaling 49 percent of the total software market share (Xbox 360 and Xbox One combined).
•During the month of March, Xbox One and Xbox 360 games in the top 10 title lists were as follows:
◦Xbox One held four top titles in the generation eight top 10 console game title list in the U.S. including: “Plants vs. Zombies: Garden Warfare,” “Call of Duty: Ghosts,” “Metal Gear Solid V: Ground Zeroes,” “ Titanfall.”
◦Xbox 360 held six top titles in the generation seven top 10 console game title list in the U.S. include: “Minecraft,” “Dark Souls II,” “The Lego Movie Video Game,” “Plants vs. Zombies: Garden Warfare,” “Call of Duty: Ghosts,” “South Park: The Stick of Truth.”
Data from NPD Group, March 2014
*Internal Microsoft data
NPD 公开数据只统计光盘版,不统计数字版和主机同捆版。Titanfall、Infamous SS 都有同捆版。
玩家和媒体从其它渠道获得的数据:
http://www.neogaf.com/forum/showpost.php?p=108587658&postcount=2862
http://www.neogaf.com/forum/showpost.php?p=108589959&postcount=3066
Titanfall X1 光盘+同捆版销量超过 100W,Infamous SS 光盘+同捆版不到 50W。
MGS5:GZ 销量是 27.8W,其中 X1+PS4 合计 20.4W。
新闻来源:Xbox Wire | NeoGAF
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发表于 22-4-2014 11:29 AM
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