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6.54b > skadi 和deso的buff placer does not stack 的意思

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发表于 13-8-2008 01:33 PM | 显示全部楼层 |阅读模式
请问大家知道这是什么意思吗??? buff placer does not stack??
现在的 skadi 有这个 》》buff placer does not stack
那么?? skadi 还可不可以掺 MJ malstorm life steal 一起用??? 请高手指点指点。。 谢谢。。
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发表于 13-8-2008 02:05 PM | 显示全部楼层
本來就不能了阿..
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发表于 13-8-2008 06:44 PM | 显示全部楼层
原帖由 小小兵仔 于 13-8-2008 02:05 PM 发表
本來就不能了阿..


skadi 本来可以跟 lifesteal stack... 现在不知道了...

请勿在帖子里发表“网赚连接”,再犯将作出处分,请注意,谢谢合作。

q\=.=/p 启

[ 本帖最后由 q\=.=/p 于 19-8-2008 09:54 PM 编辑 ]
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发表于 13-8-2008 08:13 PM | 显示全部楼层
skadi现在(6.54)不算orb effect了,不是吗?
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 楼主| 发表于 14-8-2008 12:01 PM | 显示全部楼层
skadi 在很以前就不是orb effect了,我每次都掺Mj 或其他的orb efffect 一起用, 为何现在不可以了????
那个buff placer does not stack 有人懂是什么意识吗???
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发表于 14-8-2008 04:47 PM | 显示全部楼层
range skadi和melee skadi有分别的
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 楼主| 发表于 14-8-2008 11:06 PM | 显示全部楼层
6.54 前没有orb effect 的啦
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发表于 15-8-2008 05:34 AM | 显示全部楼层
可能以前是看位子,現在沒有了。。
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发表于 16-8-2008 12:54 AM | 显示全部楼层
我觉得是另一个ORB EFFECT的意思....BUFF PLACER可以跟ORB EFFECT STACK..可是BUFF PLACER 不可以和BUFF PLACER STACK??不知道咧....
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发表于 16-8-2008 10:36 AM | 显示全部楼层
原帖由 whitelove88 于 14-8-2008 11:06 PM 发表
6.54 前没有orb effect 的啦
6.54前,
Melee EoS 一直以来都是 Orb Effect & Buff Placer,
Ranged EoS 不是 Orb Effect 是 Buff Placer,
从来都没有改变过。

还有,
不管是 Melee 或 Range,
EoS & Deso 一直以来都不能 Stack 的,
因为两个都是 Buff Placer,
唯一能 Stack 的 Buff Placer 只有 Eos & LifeSteal。
BTW,
比较好奇的是,
你从那里得到 “6.54b > skadi 和deso的buff placer does not stack” 这个 Changelog 的?
我看了 6.54b 的 Official Changelog 都没有提到这一点的

Changelog for v6.54b

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)
* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
- When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver


6.54b: Fixed an exploit with Borrowed Time


[ 本帖最后由 超级丑八怪[-_-] 于 16-8-2008 12:08 PM 编辑 ]
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发表于 16-8-2008 01:27 PM | 显示全部楼层
GAME里面有咯........
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发表于 16-8-2008 01:37 PM | 显示全部楼层
原帖由 超级丑八怪[-_-] 于 16-8-2008 10:36 发表
6.54前,
Melee EoS 一直以来都是 Orb Effect & Buff Placer,
Ranged EoS 不是 Orb Effect 是 Buff Placer,
从来都没有改变过。

还有,
不管是 Melee 或 Range,
EoS & Deso 一直以来都不能 Stack 的,
因 ...

这条友很强
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发表于 16-8-2008 03:19 PM | 显示全部楼层
原帖由 恐龙的传人 于 16-8-2008 01:37 PM 发表

这条友很强


智将来了
快快解释给他们看
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发表于 16-8-2008 06:51 PM | 显示全部楼层
原帖由 康...开心 于 16-8-2008 01:27 PM 发表
GAME里面有咯........
原乃如此。
BS down 了后都没玩过 Dota 鸟,
所以不知道
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发表于 16-8-2008 06:53 PM | 显示全部楼层
原帖由 恐龙的传人 于 16-8-2008 01:37 PM 发表

这条友很强
Copy & Paste 而已
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发表于 17-8-2008 01:46 AM | 显示全部楼层
原帖由 超级丑八怪[-_-] 于 16-8-2008 18:51 发表
原乃如此。
BS down 了后都没玩过 Dota 鸟,
所以不知道

一样
可怜
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 楼主| 发表于 17-8-2008 08:40 PM | 显示全部楼层
等待Bs重开
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发表于 19-8-2008 09:38 AM | 显示全部楼层
原帖由 Sieg 于 16-8-2008 03:19 PM 发表


智将来了
快快解释给他们看


他走火入魔了
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 楼主| 发表于 19-8-2008 11:12 AM | 显示全部楼层
难道没有人知道吗?????
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发表于 28-8-2008 10:32 PM | 显示全部楼层
原帖由 slim_shady 于 14-8-2008 04:47 PM 发表
range skadi和melee skadi有分别的


我的概念也是这样子。。
但是朋友告诉我不是酱的。。
真得很复杂。。=。=
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